feat: certificates, landing pages, ai tutor, website update, compliance

This commit is contained in:
Rotimi Best
2026-05-18 03:47:22 +01:00
parent c31ad63955
commit ac3a2c14a7
644 changed files with 56050 additions and 5439 deletions
@@ -1,13 +1,13 @@
<script module lang="ts">
const TWO_PI = Math.PI * 2;
/** Resolves `color-mix(in srgb, var(--primary) …)` for canvas dot fills (inherits `--primary` from this component’s DOM subtree). */
/** Resolves `color-mix(in srgb, var(--primary) …%, transparent)` for canvas dot fills (inherits `--primary` from this component’s DOM subtree). */
function primaryMixOnRoot(el: HTMLElement, primaryPercent: number): string {
const probe = document.createElement('span');
probe.setAttribute('aria-hidden', 'true');
probe.style.cssText =
'position:fixed;left:0;top:0;width:0;height:0;overflow:hidden;visibility:hidden;pointer-events:none;' +
`color:var(--primary)`;
`color:color-mix(in srgb, var(--primary) ${primaryPercent}%, transparent)`;
el.appendChild(probe);
const resolved = getComputedStyle(probe).color;
probe.remove();
@@ -40,7 +40,13 @@
glowRadius?: number;
sparkle?: boolean;
waveAmplitude?: number;
/** When set, forces this glow color in all themes. Omit for theme-default cursor glow. */
glowColor?: string;
/**
* Caps how opaque the SVG cursor glow becomes (multiplies motion-driven 0→1 fade).
* Below `1` the dots always remain visible through the glow; use `1` for strongest cover.
*/
maxGlowOpacity?: number;
class?: string;
};
@@ -54,7 +60,8 @@
glowRadius = 160,
sparkle = false,
waveAmplitude = 0,
glowColor = '#ffffff',
glowColor,
maxGlowOpacity = 0.2,
class: className = ''
}: Props = $props();
@@ -65,7 +72,7 @@
let dots: Dot[] = [];
const mouse = { x: -9999, y: -9999, prevX: -9999, prevY: -9999, speed: 0 };
let size = { w: 0, h: 0, offsetX: 0, offsetY: 0 };
let size = { w: 0, h: 0 };
let glowOpacity = 0;
let engagement = 0;
@@ -78,7 +85,7 @@
void bulgeStrength;
void sparkle;
void waveAmplitude;
void glowColor;
void maxGlowOpacity;
const currentGlow = glowEl;
if (!canvas || !root) return;
@@ -86,8 +93,8 @@
const canvasEl: HTMLCanvasElement = canvas;
const rootEl: HTMLDivElement = root;
const fillGradientFrom = primaryMixOnRoot(rootEl, 40);
const fillGradientTo = primaryMixOnRoot(rootEl, 22);
const fillGradientFrom = primaryMixOnRoot(rootEl, 70);
const fillGradientTo = primaryMixOnRoot(rootEl, 45);
const ctx = canvasEl.getContext('2d', { alpha: true });
@@ -132,9 +139,7 @@
size = {
w,
h,
offsetX: rect.left + window.scrollX,
offsetY: rect.top + window.scrollY
h
};
buildDots(w, h);
@@ -146,8 +151,9 @@
}
function onMouseMove(e: MouseEvent) {
mouse.x = e.pageX - size.offsetX;
mouse.y = e.pageY - size.offsetY;
const rect = rootEl.getBoundingClientRect();
mouse.x = e.clientX - rect.left;
mouse.y = e.clientY - rect.top;
}
function updateMouseSpeed() {
@@ -161,6 +167,7 @@
}
const speedInterval = setInterval(updateMouseSpeed, 20);
const glowOpacityCap = Math.min(1, Math.max(0, maxGlowOpacity));
function tick() {
frameCount++;
@@ -176,7 +183,7 @@
if (currentGlow) {
currentGlow.setAttribute('cx', String(mouse.x));
currentGlow.setAttribute('cy', String(mouse.y));
currentGlow.style.opacity = String(glowOpacity);
currentGlow.style.opacity = String(glowOpacity * glowOpacityCap);
}
context.clearRect(0, 0, w, h);
@@ -265,13 +272,21 @@
});
</script>
<div bind:this={root} class={cn('relative h-full w-full', className)}>
<div
bind:this={root}
class={cn(
'relative h-full w-full',
glowColor == null && 'ui:[--dot-field-glow:#fff] ui:dark:[--dot-field-glow:#0a0a0a]',
className
)}
style={glowColor != null ? `--dot-field-glow: ${glowColor}` : undefined}
>
<canvas bind:this={canvas} class="absolute inset-0 h-full w-full"></canvas>
<svg class="pointer-events-none absolute inset-0 h-full w-full" aria-hidden="true">
<defs>
<radialGradient id={glowId}>
<stop offset="0%" stop-color="#fff" />
<stop offset="100%" stop-color="#fff" />
<stop offset="0%" stop-color="var(--dot-field-glow, #fff)" />
<stop offset="100%" stop-color="var(--dot-field-glow, #fff)" />
</radialGradient>
</defs>
<circle
@@ -12,3 +12,4 @@ export * from './shinny-text';
export * from './magic-card';
export * from './gradual-spacing';
export * from './square-card';
export * from './waves';
@@ -0,0 +1 @@
export { default as Waves } from './waves.svelte';
@@ -0,0 +1,358 @@
<script module lang="ts">
class Grad {
x: number;
y: number;
z: number;
constructor(x: number, y: number, z: number) {
this.x = x;
this.y = y;
this.z = z;
}
dot2(x: number, y: number): number {
return this.x * x + this.y * y;
}
}
class Noise {
grad3: Grad[];
p: number[];
perm: number[] = new Array(512);
gradP: Grad[] = new Array(512);
constructor(seed = 0) {
this.grad3 = [
new Grad(1, 1, 0),
new Grad(-1, 1, 0),
new Grad(1, -1, 0),
new Grad(-1, -1, 0),
new Grad(1, 0, 1),
new Grad(-1, 0, 1),
new Grad(1, 0, -1),
new Grad(-1, 0, -1),
new Grad(0, 1, 1),
new Grad(0, -1, 1),
new Grad(0, 1, -1),
new Grad(0, -1, -1)
];
this.p = [
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37,
240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177,
33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146,
158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25,
63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100,
109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206,
59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246,
97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192,
214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114,
67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
];
this.seed(seed);
}
seed(seed: number) {
if (seed > 0 && seed < 1) seed *= 65536;
seed = Math.floor(seed);
if (seed < 256) seed |= seed << 8;
for (let i = 0; i < 256; i++) {
const v = i & 1 ? this.p[i] ^ (seed & 255) : this.p[i] ^ ((seed >> 8) & 255);
this.perm[i] = this.perm[i + 256] = v;
this.gradP[i] = this.gradP[i + 256] = this.grad3[v % 12];
}
}
fade(t: number) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
lerp(a: number, b: number, t: number) {
return (1 - t) * a + t * b;
}
perlin2(x: number, y: number): number {
let X = Math.floor(x),
Y = Math.floor(y);
x -= X;
y -= Y;
X &= 255;
Y &= 255;
const n00 = this.gradP[X + this.perm[Y]].dot2(x, y);
const n01 = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1);
const n10 = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y);
const n11 = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1);
const u = this.fade(x);
return this.lerp(this.lerp(n00, n10, u), this.lerp(n01, n11, u), this.fade(y));
}
}
type Point = {
x: number;
y: number;
wave: { x: number; y: number };
cursor: { x: number; y: number; vx: number; vy: number };
};
/** Resolves `var(--primary)` for canvas strokes (inherits `--primary` from this component’s DOM subtree). */
function primaryStrokeOnRoot(el: HTMLElement): string {
const probe = document.createElement('span');
probe.setAttribute('aria-hidden', 'true');
probe.style.cssText =
'position:fixed;left:0;top:0;width:0;height:0;overflow:hidden;visibility:hidden;pointer-events:none;' +
`color:var(--primary)`;
el.appendChild(probe);
const resolved = getComputedStyle(probe).color;
probe.remove();
return resolved || 'rgb(59, 130, 246)';
}
</script>
<script lang="ts">
import { cn } from '../../../tools';
type Props = {
/** Stroke color. Omit to use the theme primary color. */
lineColor?: string;
backgroundColor?: string;
waveSpeedX?: number;
waveSpeedY?: number;
waveAmpX?: number;
waveAmpY?: number;
xGap?: number;
yGap?: number;
friction?: number;
tension?: number;
maxCursorMove?: number;
class?: string;
};
let {
lineColor: lineColorProp,
backgroundColor = 'transparent',
waveSpeedX = 0.0125,
waveSpeedY = 0.005,
waveAmpX = 32,
waveAmpY = 16,
xGap = 10,
yGap = 32,
friction = 0.925,
tension = 0.005,
maxCursorMove = 100,
class: className = ''
}: Props = $props();
let root: HTMLDivElement | undefined;
let canvasRef: HTMLCanvasElement | undefined;
$effect(() => {
void waveSpeedX;
void waveSpeedY;
void waveAmpX;
void waveAmpY;
void xGap;
void yGap;
void friction;
void tension;
void maxCursorMove;
void lineColorProp;
const canvasEl = canvasRef;
const rootEl = root;
if (!canvasEl || !rootEl) return;
const strokeColor = lineColorProp ?? primaryStrokeOnRoot(rootEl);
const dpr = Math.min(window.devicePixelRatio || 1, 2);
const noise = new Noise(Math.random());
let lines: Point[][] = [];
const bounding = { width: 0, height: 0 };
const mouse = { x: -10, y: 0, lx: 0, ly: 0, sx: 0, sy: 0, v: 0, vs: 0, a: 0, set: false };
const ctx = canvasEl.getContext('2d', { alpha: true });
if (!ctx) return;
const context = ctx;
let resizeTimer: ReturnType<typeof setTimeout>;
const setSize = () => {
const rect = rootEl.getBoundingClientRect();
bounding.width = rect.width;
bounding.height = rect.height;
canvasEl.width = rect.width * dpr;
canvasEl.height = rect.height * dpr;
canvasEl.style.width = `${rect.width}px`;
canvasEl.style.height = `${rect.height}px`;
context.setTransform(dpr, 0, 0, dpr, 0, 0);
};
const setLines = () => {
lines = [];
const { width, height } = bounding;
const oWidth = width + 200;
const oHeight = height + 30;
const totalLines = Math.ceil(oWidth / xGap);
const totalPoints = Math.ceil(oHeight / yGap);
const xStart = (width - xGap * totalLines) / 2;
const yStart = (height - yGap * totalPoints) / 2;
for (let i = 0; i <= totalLines; i++) {
const pts: Point[] = [];
for (let j = 0; j <= totalPoints; j++) {
pts.push({
x: xStart + xGap * i,
y: yStart + yGap * j,
wave: { x: 0, y: 0 },
cursor: { x: 0, y: 0, vx: 0, vy: 0 }
});
}
lines.push(pts);
}
};
const movePoints = (time: number) => {
lines.forEach((pts) => {
pts.forEach((p) => {
const move = noise.perlin2((p.x + time * waveSpeedX) * 0.002, (p.y + time * waveSpeedY) * 0.0015) * 12;
p.wave.x = Math.cos(move) * waveAmpX;
p.wave.y = Math.sin(move) * waveAmpY;
const dx = p.x - mouse.sx;
const dy = p.y - mouse.sy;
const dist = Math.hypot(dx, dy);
const l = Math.max(175, mouse.vs);
if (dist < l) {
const s = 1 - dist / l;
const f = Math.cos(dist * 0.001) * s;
p.cursor.vx += Math.cos(mouse.a) * f * l * mouse.vs * 0.00065;
p.cursor.vy += Math.sin(mouse.a) * f * l * mouse.vs * 0.00065;
}
p.cursor.vx += (0 - p.cursor.x) * tension;
p.cursor.vy += (0 - p.cursor.y) * tension;
p.cursor.vx *= friction;
p.cursor.vy *= friction;
p.cursor.x += p.cursor.vx * 2;
p.cursor.y += p.cursor.vy * 2;
p.cursor.x = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.x));
p.cursor.y = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.y));
});
});
};
const moved = (point: Point, withCursor = true) => ({
x: Math.round((point.x + point.wave.x + (withCursor ? point.cursor.x : 0)) * 10) / 10,
y: Math.round((point.y + point.wave.y + (withCursor ? point.cursor.y : 0)) * 10) / 10
});
const drawLines = () => {
const { width, height } = bounding;
context.clearRect(0, 0, width, height);
context.beginPath();
context.globalAlpha = 0.5;
context.strokeStyle = strokeColor;
lines.forEach((points) => {
let p1 = moved(points[0], false);
context.moveTo(p1.x, p1.y);
points.forEach((p, idx) => {
const isLast = idx === points.length - 1;
p1 = moved(p, !isLast);
const p2 = moved(points[idx + 1] || points[points.length - 1], !isLast);
context.lineTo(p1.x, p1.y);
if (isLast) context.moveTo(p2.x, p2.y);
});
});
context.stroke();
};
let raf = 0;
const tick = (t: number) => {
mouse.sx += (mouse.x - mouse.sx) * 0.1;
mouse.sy += (mouse.y - mouse.sy) * 0.1;
const dx = mouse.x - mouse.lx;
const dy = mouse.y - mouse.ly;
const d = Math.hypot(dx, dy);
mouse.v = d;
mouse.vs += (d - mouse.vs) * 0.1;
mouse.vs = Math.min(100, mouse.vs);
mouse.lx = mouse.x;
mouse.ly = mouse.y;
mouse.a = Math.atan2(dy, dx);
rootEl.style.setProperty('--waves-cursor-x', `${mouse.sx}px`);
rootEl.style.setProperty('--waves-cursor-y', `${mouse.sy}px`);
movePoints(t);
drawLines();
raf = requestAnimationFrame(tick);
};
const updateMouse = (clientX: number, clientY: number) => {
const rect = rootEl.getBoundingClientRect();
mouse.x = clientX - rect.left;
mouse.y = clientY - rect.top;
if (!mouse.set) {
mouse.sx = mouse.x;
mouse.sy = mouse.y;
mouse.lx = mouse.x;
mouse.ly = mouse.y;
mouse.set = true;
}
};
const onMouseMove = (e: MouseEvent) => updateMouse(e.clientX, e.clientY);
const onTouchMove = (e: TouchEvent) => {
const touch = e.touches[0];
if (touch) updateMouse(touch.clientX, touch.clientY);
};
const doResize = () => {
setSize();
setLines();
};
const onResize = () => {
clearTimeout(resizeTimer);
resizeTimer = setTimeout(doResize, 100);
};
doResize();
raf = requestAnimationFrame(tick);
window.addEventListener('resize', onResize);
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('touchmove', onTouchMove, { passive: false });
return () => {
cancelAnimationFrame(raf);
clearTimeout(resizeTimer);
window.removeEventListener('resize', onResize);
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('touchmove', onTouchMove);
};
});
</script>
<div
bind:this={root}
class={cn('ui:absolute ui:left-0 ui:top-0 ui:h-full ui:w-full ui:overflow-hidden', className)}
style:background-color={backgroundColor}
>
<div
class="ui:pointer-events-none ui:absolute ui:left-0 ui:top-0 ui:h-2 ui:w-2 ui:rounded-full ui:bg-primary ui:opacity-70"
style="transform: translate3d(calc(var(--waves-cursor-x, 0px) - 50%), calc(var(--waves-cursor-y, 0px) - 50%), 0); will-change: transform;"
aria-hidden="true"
></div>
<canvas bind:this={canvasRef} class="ui:block ui:h-full ui:w-full"></canvas>
</div>